Horseshoe card game



Aug. 10,1926. 1,595,140

, W. T. EOICE HORSESHOE CARD GAME Filed lau h-st 6, 1924 ans/v70 M/Z A.04/7 7:50/c:

Patented Aug. 10, 1925.

UNITE stare.

WILLIAIVI '1. BOIGE, F MGLINE, ILLINOIS.

I'l'ORE-ESHGE CARD GAE/IE.

' Application filed August 6, 1924. Serial No. 730,4?22.

My invention relates to a pack of cards, whereby a horse shoe card gamecan be played.

It is an object of this invention to provide a card game which can beplayed as nearly like an outdoor game of horse-shoes as is possible. i1.

It is a further object to provide a pack of cards illustrated torepresent the various positions a pitched horse-shoe, or horseshoes, maytake about a pitching stake after being pitched, said cards havingrelative values indicating the distances the shoe or shoes may lie fromthe stake; and," also, indicating hubbers, ringers and the arrangementof horse-shoes after a hubber or ringer has been knocked from a stake.

It is a further object to provide a game which can be played by from twoto fourteen people, which has simple rules and will provideaninteresting and delightful amusement.

These and other objects and ac vantages of the invention will befullyset forth in the following description made in connection with theaccompanying drawings, in which like reference characters refer to thesame parts throughout the different views, and in which- Fig. 1 is aperspective view of a pack of cards having a so-called zero-ringer cardlying on the top thereof;

Fig. 2 is a face view of one of the ordinary cards;

Fig. 3 is a face view of another of the ordinary cards;

Fig. 4 is a face view of a hubber card;

Fig. 5 is a face view of a good luck ringer card; V

Fig. 6 is a perspective face view of a Dat A Boy card; and

Fig. 7 is a face View of a double ringer card.

Upon the cards the illustration of a horseshoe pitching, stake A isprinted, said stake being placed adjacent one end of the ordi naryhubber and zero-ringer cards and ad jacent the central portion of thegood luck ringer, double ringer and Dat A Boy cards.

The illustrations of one or two horse-shoes B are printed upon thecards,said horseshoes being placed at varying positions about stake Acorresponding to the actual positions a horse-shoe or horse-shoes maytake after being pitched in an actual outdoor game. Various numerals Con each card are illustrated at each corner of all the various types ofcards except the Dat A Boy cards and double ringer cards and maybeplaced thereon if .so desired. The cards may be illustrated with anattractive design on their backs or may be leftpla'in. as desired.

In the ordinary cards, Figs. 2 and 3, but one horse-shoe B is shown,said shoe being situated at a distance from the post A, the number oflength units'therefrom indicated by the numeral 0, which vary with eachcard in a single suit. The hubber cards, Fig. 4, represent what iscalled a hubber or leaner in a game of horse shoes, said hubber orleaner being the position taken by a horseshoe B leaning against a stakeA. The numerals C on the hubber cards do not represent the distance thehorseshoe is situated from the stake but are preferably represented asbeing the numeral 2 as shown.

The so-called zero-ringer cards, Fig. 1, represent what is called aFrin'ger'in the game of horse-shoes, said ringer being the position ahorse-shoe takes when encircling a stake. Any appropriate numerals C maybe printed on the zero-ringer cards but preferably the numeral 1 isused.

The so-called good luck ringer cards, consist of cards having good luckprominently printed thereon, .a ringer horse-shoe about the stake,andanother horse-shoe adjacentthereto. Various numerals may be illustratedon these cards.

TheDat- A Boy cards, Fig. 6, have Dat A Boy printed prominently on theirfaces and show two horse-shoes situated about a pitching stake, saidcards representing the position taken by two horse-shoes around a stakeafter one of the shoes has knocked a hubber or ringer shoe off thestake. Dat A Boy is an expression often used by an on-looker watching agame of horse-shoes after a brilliant play has been made. The doubleringercards Fig. 7 represent the po sition of two ringers on a stake.

V The deck of cards consists preferably of two suitsa red and a bluesuit, Figs. 1, 3 and 5 being illustrated as of the blue suit, andFigs.2, 1 and 6 as being of the red suit. A number of different suits havingdifferent designating colors, however, can be used. In each suit thereare eighteen ordinary cards, numbering from 3 to inclusive, three hubbercards, numbered 2, one zeroringer card, being numbered 1, four goodluckringer cards numbered from 1 to 4, in-

can be played with any of the different types of cards left out of thedeck if desired,

Rules.

The cards are first shuffled and preferably four cards dealt to eachplayer. Although a greater number of cards can be dealt if desired. Theperson to the right of the dealer leads, playing one of his cards. Theplayers to the right of the person leading then play 1n turn until allhave played. whereupon the one playing the high card will take thetrick. The winner of the trick then leads and the cards are played asbefore, every succeeding trick winner leading until all the cards dealthave been played. The game may consist of either 11 or 21 points. Ifthis number of points is not obtained by any one person or group ofper-- sons playing together after the cards have been dealt out once,all the cards are reshuflied and the' game proceeds as before until therequired number of points are obtained. The players can be divided intopartners or each one may play in his individual capacity.

The highest card played on atrick will take the trick. Every trickcounts one pointeXcept those taken by a hubber or ringer card, thosecounting 2 and 4 points, respectively. If the double ringer cards areused a trick taken by a double ringer card will count eight points. Whentwo cards of the same kind are played, that is, cards of the same typeand being designated by the same numeral, the last card played is highand takes the trick unless topped by another card. The highest of theordinary cards are the 8 cards, while the lowest ordinary cards are the20 cards. The intermediate cards vary in trick taking value as theirnumber decreases. The siX hubber cards are higher than any of theordinary cards and will take any of them. The zero-ringer cards are ofnext higher value after the hubber cards. The four Dat A Boy cards willtake any trick and are the highest cards in the deck. The double ringercards are next to the highest cards in the deck and will take everythingbut the Dat A Boy cards.

The eight good-luck ringer cards are used as follows: After the deal,all those having good-luck ringer cards turn them face upward on theplaying table and a correspond ing number of new cards are dealt theholders thereof off the pack. A good-luck ringer card may be played atany time during the course of the game by the party holding the same inconjunction with any other card, reducing the number indicated on theother card played by the number of points indicated on the good-luckringer card and thereby increasing the trick-taking value of the othercard. A low ordinary card can then be increased in value to take ahigher ordinary card, or an ordinary card canbe increased in value totake a hubber or zeroringer card. Certain cards in the deck can then beincreased in value to take anything played except a double ringer or DatA Boy card. If a trick is taken by a good-luck ringer card inconjunction with another card, it will, ofcourse, count four points forthe winner of the trick.

The rules of the game can be considerably varied if desired.

From the above description it is seen that I have provided a simple andattractive card game which accomplishes the objects herein set out.

It will, of course, be understood that va' rious changes may be made inthe form, number, details and proportions of the cards without departingfrom the scope of my invention, which, generally stated, consists in thematter shown and described and set forth in the appended claims.

What I claim is 1. A pack of cards for playing the game of horse-shoes,comprising one or more series of cards, certain of said cardsrepresenting the various distances a pitched horseshoe may lie from apitching stake, and others representing goodluck cards. 1

2. A pack of cards for playing the game of horse-shoes, certain of saidcards representing the various distances a pitched horse-shoe may liefrom a stake, others representing hubbers, others representing ringers,others representing lucky cards, others representing double ringercards, and others representing the position of two horse-shoes around apitching stake after a ringer or hubber has been knocked off of thestake.

3. A pack of cards for playing the game of horse-shoes comprisingconsecutively numbered cards, hubber card's, Zero-ringer cards,good-luck ringer cards, double ringer cards and Dat A Boy cards.

In testimony whereof I aflix my signature.

WILLIAM T. BOISE.

